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1. TwitchTV integration testing - in Test Server Feedback [original thread]
CCP Optimal wrote: The resolution constraints come from twitch.tv, so sadly there isn't much we can do about that. So you're saying that TwitchTV constraints the resolution for CCP/EVE but not third party softwares? That's weird. CCP Rubb...
- by Marcio Miranda - at 2013.12.09 18:04:00
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2. TwitchTV integration testing - in Test Server Feedback [original thread]
Josh Koendrik wrote: I tested it and it worked as advertised, however, in order to stream the window is resized to a resolution. and I can't use the resolution I'm using normally. This affects my gameplay to much. pls add more resolution optio...
- by Marcio Miranda - at 2013.12.05 01:02:00
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3. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
... damn forum f*kd my post
- by Marcio Miranda - at 2013.08.14 00:17:00
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4. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Cloaking machanics are fine as they are... the possibility to do it "AFK" (specially very long AFK) is the problem. AFK Cloaking is not the same as being AFK on station or POS. If you're not blue to a SOV station you can't even dock (mostly :P). ...
- by Marcio Miranda - at 2013.08.13 07:58:00
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5. Unified Accounts - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Quote: No. I would pay for the 4th account, then when all the training is done I spend an extra PLEX for char to transfer them to my accounts and I'll keep that "Freighter pilot", etc, without the need of maintaining an ...
- by Marcio Miranda - at 2012.12.13 18:42:00
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6. Unified Accounts - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Right now, you'd have to buy a 4th account to train those extra skills, and then you'd have to keep that account active for as long as you wanted to have that freighter pilot, etc. No. I would pay for the 4th account, th...
- by Marcio Miranda - at 2012.12.13 18:00:00
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7. Free-fire mode using mouse cursor? - in Player Features and Ideas Discussion [original thread]
Wouldn't work. Turrets have an limited speed (aka tracking speed) in their movement and would never be able to follow the mouse movements. You'll never hit anything unless its stationary. Making them to actually shot wherever you aim means breakin...
- by Marcio Miranda - at 2012.12.13 02:51:00
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8. D-Scanner additions! - in Player Features and Ideas Discussion [original thread]
Yes Yes No. Thats the role of probes.
- by Marcio Miranda - at 2012.12.13 02:41:00
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9. Unified Accounts - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: The OP seems to be suggesting that for 3 PLEX, you could add 3 characters, get a second skill queue, and then from then on, only have to pay one PLEX per month to keep all 6 of them and both queues activated indefinitely. ...
- by Marcio Miranda - at 2012.12.13 02:17:00
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10. Bombs and the Cargo Bay - in Player Features and Ideas Discussion [original thread]
Sure this is a very interesting idea and I agree: Why not?
- by Marcio Miranda - at 2012.12.13 01:49:00
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11. Unified Accounts - in Player Features and Ideas Discussion [original thread]
This is something I wanted since I started playing EVE. There's a huge number of players that would pay so they could train their in-account alts. Having the ability to pay for an additional training slot is a win-win situation I think. Players ge...
- by Marcio Miranda - at 2012.12.13 01:21:00
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12. Time for Drones v2.0? - in Player Features and Ideas Discussion [original thread]
The OP and everyone else. +1
- by Marcio Miranda - at 2012.12.09 23:03:00
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13. Transport ship changes - in Player Features and Ideas Discussion [original thread]
Why give the Blockade Runners imunity to cargo scanners if you can just avoid being targeted at all? I think this imunity useless on the Blockade Runners (unless you're auto-piloting in hisec) and would make much more sense on the Deep Space Tranp...
- by Marcio Miranda - at 2012.12.09 22:35:00
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